Final Fantasy VII |
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Developer: Square Product Development Division 1 This game has unused areas. |
To do:
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There is a safe in the mansion containing the basement key and a materia (if you don't feel like searching for the combo, it's right 36, left 10, right 59, right 97). You'll have to fight a boss upon opening it. When you get the key, use it to gain access to a room in the basement area of the house where Vincent is in a coffin. Final Fantasy VII Game Shark Codes. 8009d2ec370f gives you half of key items,and dosen't mess. From Guest 30 Jun 2013, ID #16008. In Final Fantasy 7 Remake, you’ll find locked gates with gold and red dragon symbols on them. Find and open them with our guide and walkthrough for the 'Corneo’s Secret Stash' quest.
Final Fantasy VII may be the single most divisive game in RPG history. There are those who think of it as the best RPG ever, still having no equal, while others consider it the most overrated piece of trash ever. Either way, both sides agree: it is definitely one of the games of all time.
Debug Room Silly. Didn't you know? This is Hades! |
Unused Text Lots of unused dialogue from various versions of the game. |
Regional Differences The original Japanese version is pretty unpolished compared to the international versions. |
There are a few unused key items in the game. Note that there is no 'Unlimited Money Card' here. Old rumor: proven false.
There are a handful of unused materia in the game's code. It's unknown what they were intended for (testing purposes?), but it's worth noting that they're only named in the Japanese version; they're nameless in the western release.
A placeholder character portrait, reading 'Now Printing' in Hiragana. 'Now Printing' is a common placeholder used by Japanese media when a picture isn't ready at the time of press. To see this, add an undefined character to your party.
There is an unused status effect called 'Dual' in the game's code. It does nothing. It is possible that this would have been similar to the Double status from Final Fantasy VIII (which allowed the player to cast magic twice in one turn) but was cut in favor of W-Magic.
In addition to an unused status effect, an entire element was dummied out.. or, the programmers attempted to remove it, anyhow, as it's still connected to several attacks, although most of these deal no damage, so their element is wholly unimportant. The only damage-dealing attack this 'element' is used by is Ultimate Weapon's powerful 'Ultima Beam', which can be helpful to know, as it's possible to halve/nullify/absorb this 'element' if any non-elemental materia (such as Restore) is paired with an 'Elemental' materia in a character's armor.
Some of the 256 battle scene data sets of the game contain dummied-out test enemies whose names have not been translated (or even re-encoded) for the international releases of the game, which is why they show up as garbage strings in battle. With the exception of scene 249, which can be started via the 'BATTLE999' option in the debug rooms, none of these battles are accessible in-game.
Scene | Enemy names (JP) | Enemy names (US/EU) | Enemy names (retranslated) | Notes |
---|---|---|---|---|
0 | テスト0(ガードハウンド) テスト1(戦闘員) テスト2(ディーングロウ) | êúô0(äñ) êúô1() êúô2(ñ) | Test 0 (Guard Hound) Test 1 (Grunt) Test 2 (Deenglow) | |
1 | テスト4(ヘッジホックパイ) テスト5(サーペント) テスト6(アダマンタイマイ) | êúô4(ëöù) êúô5(áñô) êúô6(ñâ) | Test 4 (Hedgehog Pie) Test 5 (Serpent) Test 6 (Adamantaimai) | The Japanese name of the Hedgehog Pie is misspelled (it should have been ヘッジホッグパイ). |
2 | テスト0(ガードハウンド) テスト2(ディーングロウ) テスト4(ヘッジホックパイ) | êúô0(äñ) êúô2(ñ) êúô4(ëöù) | Test 0 (Guard Hound) Test 2 (Deenglow) Test 4 (Hedgehog Pie) | |
3 | テスト7(グロスパンッアーA) テスト8(グロスパンッアーB) テスト9(グロスパンッアーC) | êúô7(úñA) êúô8(úñB) êúô9(úñC) | Test 7 (Grosspanzer A) Test 8 (Grosspanzer B) Test 9 (Grosspanzer C) | The Japanese name is slightly misspelled (it should have been グロスパンツァー). |
4 | ふせや かずまさクン まつむら やすしクン | Fuseya Kazumasa-kun Matsumura Yasushi-kun | Fuseya Kazumasa was one of the battle programmers of the game, Yasushi Matsumura was the battle plan director. The enemy AI for this scene also contains the message 'ふせや かずまさは死亡した.' ('Fuseya Kazumasa has died.'). | |
5 | テスト0(ガードハウンド) | êúô0(äñ) | Test 0 (Guard Hound) | |
6 | テスト0(ガードハウンド) テスト1(戦闘員) | êúô0(äñ) êúô1() | Test 0 (Guard Hound) Test 1 (Grunt) | |
238 | テスト0(ガードハウンド) | êúô0(äñ) | Test 0 (Guard Hound) | |
239 | テスト0(ガードハウンド) | êúô0(äñ) | Test 0 (Guard Hound) | This scene also contains a Tonberry enemy (see Enemy Encounters, above). |
247 | テスト2(ディーングロウ) | êúô2(ñ) | Test 2 (Deenglow) | |
249 | テスト0(ガードハウンド) テスト2(ディーングロウ) | êúô0(äñ) êúô2(ñ) | Test 0 (Guard Hound) Test 2 (Deenglow) | The second enemy is the famous pyramid which can be fought via the BATTLE999 debug option. |
To do: Rip the dynamic content such as screens. |
There are three unused maps originally intended for the Honey Bee Inn. These maps exist only on the original (non-International) Japanese version. There's a handful of dialogue associated with these maps that can be checked out here with the translations.
There's quite a lot of Japanese text scattered around in the main lobby. Below are translations of the text:
Location | Original | Translation |
---|---|---|
Sign above left door | 今日の女の子 | Today’s Girls |
2nd sign above left door | はいっちゃダメ | No entry! |
Sign above stairs | お二階へどうぞ | Go on up to the second floor. |
Sign on reception desk | 受付 | Reception |
Sign above right door | 待合室 | Waiting Room |
Fans in foreground | みつばち美人 | Honey Bee Beauties |
Various messages on the screen | 美少女との語らい | Chat with beautiful women! |
蜜蜂の館 すぺしゃるコース | Honey Bee Inn Special Sessions: | |
わたしの巣箱へいらっしゃい | Come on in to my hive. | |
はちみつはいかが? | How about some honey? | |
Sign on right wall (kanji difficult to make out) | ???・同業者・スカウト・未成年 お断りします。 | ???, owners of other brothels, scouts, and minors not accepted. |
This track is found in the original Japanese version and PC version (with the filename COMICAL.MID) but unused. It was intended for a scene in the alternate unused version of the Honey Bee Inn (seen in unused areas) involving Palmer.
Despite this, the track itself bears resemblance to a theme associated with Yuffie.
Also available for download in PSF format here.
Download Comical File:Final Fantasy 7 - Comical.zip (406 KB) (info) |
Several field maps go unused, one for the Northern Cave, an empty Cargo Ship, and a hill named 'Trap' of unknown purpose.
The final image of the end credits of the Japanese release has the date '12/16/1996' scribbled in, which is not visible in-game.
In the German PAL release of the game, the HUD texture set of the submarine minigame carries the note 本当のドイツ用深度 ('real depth for German'). The pointed-to HUD element ('TIEFE' = German for 'DEPTH') is specific to the German version of the game. The US and Japanese versions use the DEPTH indicator in the upper right corner of the image instead.
A hidden message from a programmer to his wife can be found on Disc 3 in SNOVALASBOSS3.BIN, starting at 0x0000A9AB. D'awwww.
The code of the PlayStation version contains strings which presumably belong to debugging functions used during the game's development. There is no known way to access these functions in released versions of the game.
These look like remnants of a field event script debugger. Most of the strings are the mnemonics of script opcodes (e.g. 'batle' which starts a scripted battle).
Some text related to the windowing/message functions of the world map.
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The well in the Corel Prison (officially called 'Basement' in the menu) appears to be entirely useless.. but there are two little oddities surrounding it.
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This weird little guy is on the foreground layer of the pre-rendered graphic, but is masked out by the game code. There is an empty treasure chest roughly in the same location that one may think was only to cover him up, but that is not the case as the chest does not overlap the character. It may be a signature/cameo by one of the CG artists.
Strangely, the original Japanese version forgot to remove a test monster from the random encounters in this room. テスト0(ガードハウンド)('Test 0 (Guard Hound)' in Japanese) uses the Guard Hound model and appears in formations of four, but otherwise is identical to the Pyramids in the Debug Room.
In the last screen of Sleeping Forest leading to the Forgotten Capital, a prominent ledge with a cave can be seen with a vine hanging from it, obviously for the player to climb. Despite there being a detour to allow the player to approach the vine it cannot be interacted with, making the cave inaccessible. Pressing Select shows that the exit is nonfunctional regardless.
The Final Fantasy series | |
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NES | Final Fantasy (US Prototype) • Final Fantasy II (US Prototype) • Final Fantasy III |
Game Boy | The Final Fantasy Legend • Final Fantasy Legend II • Final Fantasy Legend III • Final Fantasy Adventure |
SNES | Final Fantasy IV • Final Fantasy V • Final Fantasy VI (US Prototype) • Final Fantasy: Mystic Quest |
PlayStation | Final Fantasy IV • Final Fantasy V • Final Fantasy VI • Final Fantasy VII • Final Fantasy VIII • Final Fantasy IX • Final Fantasy Tactics • Ehrgeiz • Chocobo no Fushigina Dungeon • Chocobo's Dungeon 2 |
PlayStation 2 | Final Fantasy X (Prototype) • Final Fantasy X-2 • Final Fantasy XII |
Game Boy Advance | Final Fantasy I & II: Dawn of Souls • Final Fantasy IV Advance • Final Fantasy V Advance • Final Fantasy VI Advance • Final Fantasy Tactics Advance |
GameCube | Final Fantasy Crystal Chronicles |
Nintendo DS | Final Fantasy III • Final Fantasy IV • Final Fantasy Fables: Chocobo Tales • Final Fantasy Crystal Chronicles: Ring of Fates • Final Fantasy Crystal Chronicles: Echoes of Time |
PlayStation Portable | Final Fantasy Tactics: The War of the Lions • Crisis Core: Final Fantasy VII • Dissidia Final Fantasy • Final Fantasy Type-0 |
Xbox 360 | Final Fantasy XIII (Prototype) |
PlayStation 3 | Final Fantasy XIII (Prototype) • Final Fantasy XIII-2 |
Wii | Final Fantasy Crystal Chronicles: Echoes of Time • Final Fantasy IV: The After Years |
Nintendo 3DS | Theatrhythm Final Fantasy: Curtain Call |
Windows | Final Fantasy XI • Final Fantasy XIV • Final Fantasy XIV Online: A Realm Reborn (Heavensward) • Final Fantasy XIII (Prototype) • Final Fantasy XV Windows Edition |
PlayStation 4 | Final Fantasy XV • Dissidia: Final Fantasy NT • Final Fantasy VII Remake |