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This example demonstrates how to display animated GIF images in Android using Kotlin.
Step 1 − Create a new project in Android Studio, go to File? New Project and fill all required details to create a new project.
Step 2 − Add the following dependency in build.gradle (module:app)
Step 3 − Add the following code to res/layout/activity_main.xml.
Step 4 − Add the following code to src/MainActivity.kt
Step 5 − Add the following code to androidManifest.xml
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen −
Android Splash Screen is usually shown at the start of the application for 2 or 3 seconds of time.
Main purpose of Android Splash Screen is to show logo and name of the application to the user.
We will create three types of splash screens in this article.
/oops-the-game-crashed.html. You can jump to a specific topic using the below table of content.
Sometimes it is also used for fetching required data from remote server before starting the app.
Splash screen is a simple screen or activity used to display some progress when application is launched.
Some developers use splash screen to just show company logo or to engage user while some important data in loaded in background.
After few seconds or minutes, splash screen is stopped and any other activity is started.
An Android app takes some time to to start up, especially when the app is first launched on a device.
A splash screen may display start up progress to the user or to indicate branding.
Latest purpose of splash screen can be found as you can ask for all permissions you are using in application.
In all android versions after MARSHMALLOW, you have to request for permission to user.
You can implement Splash Screen in many ways in Android. But I have shown the easiest and quickest way to implement a splash screen.
Following is the output of splash demo:
Create a new project in Android Studio with Empty Activity.
Copy and paste the following code in activity_main.xml file:
We have taken an ImageView with full size of screen.
You need to make a separate image for splash.
This image may contain company name and/or logo with or without brand’s slogan.
You need to make different size of splash images for different android device screens.
There may be a small variations among various image sizes and screen sizes.
I am going to give you a dimensions which can be used generally in most of the cases.
Use images of above size for making your splash screen responsive among all the mobile and tablet devices.
Copy and paste following code in MainActivity.java
The handler class lets you process and send message to other threads, which contain data, and runnable objects that belonging to a thread.
A handler will let you execute message objects and runnable objects at a specified time in the future.
Each instance of a handler will belong to a single thread only when declared.
Runnable objects are those objects that contain commands that will be executed to obtain results in your program.
To explain it to you plainly, a handler be used to execute a thread.
It will also allow various threads that make up a program to communicate with each other to prevent conflicts.
We have used Handler class of JAVA to implement logic of Splash Screen.
A handler has a method called run().
In this run() method, you can write your required source code or give some instruction to your app.
Here in this example, I have tell my app to open WelcomeActivity.
Now with the help of Handler, you can delayed the execution of the code written in run() method.
You can give time duration in mili seconds to delay the execution of run() method.
In above example, I have taken 2000 mili seconds as delay.
I have used integer variable for this (SPLASH_DISPLAY_LENGTH).
Right now value of SPLASH_DISPLAY_LENGTH is 2000 milliseconds, which is equals to 2 seconds.
You can change this time duration as per your requirements. (Increase this value to shown splash for more time otherwise decrease it.)
finish() method is written after starting a new activity.
Splash screen is shown only at the opening of the app and when the user presses the back button to exit the app, splash screen should not be shown at that time.
For this purpose, finish() method will help us. It will remove the splash screen activity from the backstack so when the user presses back button, he will directly left the app.
You can implement the splash screen with Thread class also.
Sample source code for using Thread is as the below source code
we are implementing a while() method in a thread.
I have declared one integer variable called waited. Value of waited is zero at the starting.
Value of waited is increased by 100 in the every iteration of the while loop.
when the value of waited variable is greater than SPLASH_DISPLAY_LENGTH , finally() method is called by the compiler.
In the finally() method, first activity of the android app is called.
To make splash screen with thread, replace the above code with the following code in our existing example
After making these changes you will be able to show the splash screen using thread.
We will make gif splash screen in android studio in today’s example.
You can make really great animated and attractive splash screen with GIF.
GIF provides seamless animation to the first impression of any android application.
Traditionally, we were making splash screen with static image.
Static Image may contain company name, logo, slogan etc. information.
There are some third party libraries available on the Github to make some cool animations with splash screen.
We were using those libraries before the concept of GIF was introduced.
Following are the necessary steps to create gif splash screen in android studio.
This project requires third party library to show the gif file in xml layout file.
We will use this github library : android-gif-drawable
Write below line in the build.gradle(Module: app) file
It will fetch all the necessary classes from our github library.
It looks great if your splash screen have full screen mode.
To make an android studio activity as a full screen, we have to change the style of our activity.
Add below source code in styles.xml file
Here we have created our own style which will hide the actionbar to enable the full screen.
Full source code for styles.xml file is as below
Now add the following line in the AndroidManifest.xml file under <activity> tag
Above line is setting our custom theme which we have just written in the styles.xml file.
So the final source code for AndroidManifest.xml file is as below
First of all, we will create a new activity from now.
Keep the name of the new activity as Welcom Activity. It will be our first activity after splash screen has finished it’s loading.
Add the below code in activity_welcom.xml
Write down below line in WelcomActivity.java file
Obviously we need to have one gif file to load it on the android display screen.
Download the gif file by clicking the below link
[sociallocker]Download GIF File[/sociallocker]
After downloading the gif file, save it in the res->drawable directory.
Now it is time to play with GIF file.
Android have different layouts for different display factors. For example, imageview for image or picture, Textview for string, Button for clickable button, Edittext for input box etc.
But it has not any in built widget for GIF. Hence, we have to create it on our own.
This is where, that github library will help us.
Add following code to make a gif widget in activity_main.xml
Final code for activity_main.xml
We will do this task from the MainActivity.java file
Following is the source code for the MainActivity.java file
Let us take a tour about main logic.
Give your attention to the following line
This line defines the time for which you want to show the splash screen to the user.
Here I have set it as the 5000 milli seconds which means that splash screen will be shown for the 5 seconds.
You can change time interval from this line as per your requirements.
Read the below coding lines
Above code will run the splash activity for specific time and then it will open the Welcom Activity.
I have used Handler class to accomplish our goal.
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Inside the implementation of the Handler class, there is a method called run().
This method will be on hold for the time given by the variable SPLASH_DISPLAY_LENGTH
SPLASH_DISPLAY_LENGTH is an integer variable and will store the time in milli seconds.
After the time interval specified by the SPLASH_DISPLAY_LENGTH , Welcom Activity will be opened.
It was the details about making the animated splash screen with gif animation.
Android Splash Screen Animation example tutorial is developed here.
Android Splash Screen Animation example guide you to make animated splash/landing screen in android.
You generally put a well-designed image in the splash screen in the android app.
Try some awesome splash animations in this tutorial for your next android app.
Splash Screen is the first impression of android application, so having cool and attractive splash screen will give an extra advantage to the user for your app.
In this tutorial, I will implement two different types of animations.
Animations are customizable and you can change colors, directions etc. features of the animations.
First, check the output of this example, then we will develop it.
Choose Empty Activity as default activity when you create a new project in android studio.
Copy following source code into dependencies{}
We will use this github library to achieve our goal.
This library will simply download the required classes to implement the animation.
Go to res->values->colors.xml file
Update colors.xml as per below source code.
You have to define colors you want to use in this colors.xml file.
At the time of the execution, we will use these colors by giving the reference like R.color.back
Look closely at the below image.
We need to create a directory named assets.
Green border is drawn in the above image where the assets folder is located.
Make assets inside the app folder as shown in the image.
Inside assets folder, make a new folder named fonts. Copy two ttf files inside fonts as shown in the image.
These two ttf files are used to change the fonts on the splash screen. Pacifico and Roboto are the two different types of the fonts.
You can use any type of ttf file which you like. Just add the ttf file in fonts folder.
[sociallocker] Download ttf fonts [/sociallocker]
Create a new activity named “FirstAnimation.”
Copy below code into FirstAnimation.java
As you can see in the above image, there are plenty of properties to work with.
You can play around with different colors, animation styles, font styles, text colors, text size, title text color and size etc.
For example, you can change font size with the below line
To change the color of the text, use the following line
Change the animation duration by the following line
In the above line 3000 is the value in the mili seconds. You can change this value as per your requirements.
Set the animation technique with below line
Write your app name in following
To set the icon of your app, use the below line
Animation Style of the icon can be set in the following line
Make a new activity named SecondAnimationActivity.
Copy following code into SecondAnimationActivity.java
All the methods used in this class are similar to that of FirstAnimation.java class.
I have just changed some of animation techniques and color and font.
Update activity_main.xml as per below
Update MainActivity.java as per following
We are just opening two different activities with button click in Main activity. Nothing much more.