ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more .. ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.
As announced earlier, the PC patch for New Vegas is up on Steam now, and will update automatically. Updates for Xbox 360 will come in later, as well as updates for PS3 whenever they fix PSN. The patch notes do not add anything to the earlier list, so the 'optimizations and stability improvements' will remain unknown. The ultimate source of patches & addons for Fallout: New Vegas. Download via auto-update List of changes in version 1.2.0.310.
The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring .. you name it.
ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.
A computer with Windows 7 SP1, 8.1 or 10 and .NET Framework 4.5 or higher installed is required.
ReShade features its very own shading language and transcompiler, called ReShade FX. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states, ..
And that's not it. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language.
As of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.
A minimal modlist for a modern, vanilla-esque experience. For first-time players and nostalgia-bait. Nostalgiabaters?
The goal here is to retain as much of the vanilla experience as possible, while making improvements that bring it up to the expectations of 2020. Check out the video if you haven't
I worked on this list over my first 2 (and a bit) playthroughs, with only maybe ½ of that time spent with the final list here, so I can’t guarantee a bug-free experience. That being said, it’s probably the lightest modlist you’ll find, and I personally didn't run into problems.
This isn't one of these complete massive overhaul guides that they have now, just a wee little list of my slight remaster. I’ll try explain everything enough to get you up and running but if you’re looking for a proper guide, some great guides/lists that helped me are:
Boot up the launcher, go to settings and turn off Antialiasing and Anisotropic Filtering, V-sync, and (in the advanced tab) water displacement. Load the game, make a test character, go outside (in the game), make a test save.
Beyond this point you should only be launching the game through Vortex (Using New Vegas Script Extender)
If you don’t see it and you have JIP LN NVSE installed correctly how to check (see #8), just a create new blank file called FalloutCustom.ini, or get mine from the downloads
If you don’t want to make any .ini changes I have included a one size fits all version in the downloads
JIP LN NVSE lets us customise the game settings in a very clean and easy way, using a new file called FalloutCustom.ini (DocumentsMy GamesFalloutNVFalloutCustom.ini) I don't see it Open it in notepad and paste the following code
:
[Controls]
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
[General]
Set to number of threads in your CPU
bPreemptivelyUnloadCells=1
bUseThreadedAI=1
INumHWThreads=
[BackgroundLoad]
bSelectivePurgeUnusedOnFastTravel=1
[Display]
iPresentInterval=0
[Audio]
iAudioCacheSize=4096
iMaxSizeForCachedSound=1024
And, if you’re feeling overconfident about how well the game is going to run, you can overcrank your LOD settings, as described here
The vanilla dialogue UI is iconic, and all the UI overhauls I tried messed with that, while not really offering enough improvement to convince me. There’s no SKYUI for Fallout: New Vegas. Though if you want to try some out, fortunately it’s a type of mod which you can tell what it does from screenshots.
ENB’s, if done right, can be a massive improvement over the vanilla game. If done wrong, they can be distracting and performance intensive
Not strictly necessary, but I think an obvious stumbling block that people have with ENB’s is that they haven’t got the settings right for their system
In your Fallout: New Vegas folder, open your enblocal.ini, and make the following changes
[MEMORY]
ReservedMemorySizeMb=
Lower for older systems, higher for newer. (128, 256, 384, 512, 640, 768, 896, 1024). The official recommendation is to start at the lowest and incrementally increase until you stop noticing stutter.VideoMemorySizeMb=
Use VRamSizeDX9.exe, to get a 'video memory available' number. For Win 10 subtract 350, for Win 7 subtract 170, for Win 8 use the number it gives you.AutodetectVideoMemorySize=false
Truck game for ppsspp. The game is a direct sequel to the 2008 game Euro Truck Simulator and it is the second video game in the Truck Simulator series. The basic premise of the game is that the player can drive one of a choice of articulated trucks across a condensed depiction of Europe, picking.
There are some HD overhaul packs available, but I’ve been (broadly) unimpressed with how different they are in art style.
If you absolutely MUST have HD textures, here’s the best of the vanilla look. Be warned though, on the poor old Gamebryo engine, they can cause a bit of a performance hit for not a lot of difference.
If you’ve installed everything in this section there will be a few file conflicts. Just make sure the load order matches the order they’re listed here.
I have included some crucial combat AI tweaks in my Stewie's tweaks .ini, under [GameSettings]
, if you’re not using my preset, copy and paste the below into your own. If you’re not using Stewie’s Tweaks at all, Combat Enhancer will make enemy combat AI a bit better, at the expense of a few bizzare and unnecessary tweaks.
Make enemies less likely to dodge bulletsfAIDodgeDecisionBase = 2
fAIDodgeFavorLeftRightMult = 0.5
fAIDodgeWalkChance = 15
Make it harder to literally run circles around enemiesfCharacterDefaultTurningSpeed = 100
fCombatFiringArcStationaryTurnMult = 0.8
Increase exterior combat/search range, so enemies will actually react to snipingfAIUseWeaponDistance = 16000 fCombatAbsoluteMaxRangeMult = 5
fCombatSearchCheckInvestigateMaxDistance = 1024
fCombatSearchExteriorMaxRadius = 3500
fCombatSearchExteriorMediumRadius = 2048
fCombatSearchExteriorMinRadius = 1024
Now as I understand it, immersion means unnecessary bullshit. So here is the unnecessary bullshit I would recommend.
If you’ve installed everything in this section there will be a few file conflicts. Just make sure the load order matches the order they’re listed here.
A little lightweight preset, that aims to update the look of the game without going too far. With a light grade, some tasteful shaders, the goal is, an ENB you can forget is even there. See Screenshots
Nexus ModsFixes ambient occlusion affecting areas of hair which should be transparent
Nexus Mods