As of March 2017, Microsoft has now released their next generation development management suite called Visual Studio 2017 (actually I’m running out of different things to call Visual Studio with. Next open up Xamarin studio and create a new Monogame project by using the already installed templates. Choose the Monogame Mac Application Template; We are now almost done: Look for the reference 'folder in the project tree inside of Xamarin studio' and do a right click on Monogame to delete the reference. Missing MonoGame Extension on VS2017 on Mac Hi, I tried installing MonoGame on my Mac and did everything like described (installing mono, installing VS2017, installing monogame) but the MonoGame extension is not listed in the visual studio extension list nor is it available in the gallery.
Free provisioning allows Xamarin.iOS developers to deploy and test theirapps on iOS devices without being part of the Apple Developer Program.While simulator testing is valuable and convenient, it is also essential totest apps on physical iOS devices to verify that they function properlyunder real-world memory, storage, and network connectivity constraints.
To use free provisioning to deploy an app to a device:
Important
Automatic provisioningallows Visual Studio for Mac or Visual Studio 2019 to automatically setup a device for developer testing. However, automatic provisioning is notcompatible with free provisioning. In order to use automatic provisioning,you must have a paid Apple Developer Program account.
To deploy your Xamarin.iOS applications to a device with free provisioning:
Take a look at the Limitations section of this documentfor more information about limitations associated with free provisioning,and refer to the App distributionguides for more informationabout distributing iOS applications.
Follow these steps below to test your Xamarin.iOS app with free provisioning.
If you do not have an Apple ID, create one.
Open Xcode and navigate to Xcode > Preferences.
Under Accounts, use the + button to add your existing Apple ID. It should look similar to the screenshot below:
Close Xcode preferences.
Plug in the iOS device to which you'd like to deploy your app.
In Xcode, create a new project. Choose File > New > Project and select Single View App.
In the new project dialog, set Team to the Apple ID that you just added. In the drop-down list, it should look similar to Your Name (Personal Team):
Once the new project has been created, choose an Xcode build scheme that targets your iOS device (rather than a simulator).
Open your app's project settings by selecting its top-level node in Xcode's Project Navigator.
Under General > Identity, make sure that the Bundle Identifierexactly matches your Xamarin.iOS app's bundle identifier found in Info.plist.
Important
Xcode will only create a provisioning profile for an explicit AppID, and it must be identical to the App ID of your Xamarin.iOS app.If they differ, you will not be able to use free provisioning todeploy your Xamarin.iOS app.
Under Deployment Info, ensure that the deployment target matches or is lower than the version of iOS installed on your connected iOS device.
Under Signing, select Automatically manage signing and select your team from the drop-down list:
Xcode will automatically generate a provisioning profile and signing identity for you. You can view this by clicking on the information icon next to provisioning profile:
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Tip
If there is a failure when Xcode attempts to generate a provisioningprofile, make sure that Xcode's currently-selected build schemetargets the connected iOS device rather than a simulator.
To test in Xcode, deploy the blank application to your device by clicking the run button.
Connect your iOS device to the Mac build host via USB or wirelessly.
In the Visual Studio for Mac Solution Pad, double-click on Info.plist.
In Signing, select Manual Provisioning.
Click the iOS Bundle Signing… button.
For Configuration, select Debug.
For Platform, select iPhone.
Select the Signing Identity created by Xcode.
Select the Provisioning Profile created by Xcode.
Tip
If you cannot see your signing identity or the correct provisioningprofile, you may need to restart Visual Studio for Mac.
Click OK to save and close the Project Options.
Select your iOS device and run the app.
Make sure that Visual Studio 2019 or Visual Studio 2017 has been paired to a Mac build host.
Connect your iOS device to the Mac build host via USB or wirelessly.
In the Visual Studio 2019 or Visual Studio 2017 Solution Explorer, right-click on your Xamarin.iOS project and select Properties.
Navigate to iOS Bundle Signing.
For Configuration, select Debug.
For Platform, select iPhone.
Select Manual Provisioning.
Select the Signing Identity created by Xcode.
Select the Provisioning Profile created by Xcode.
Tip
Xcode created this signing identity and provisioning profile andstored them on your Mac build host. They are accessible toVisual Studio 2019 or Visual Studio 2017 since it has been pairedto the Mac build host. If they are not listed, you may need to restartVisual Studio 2019 or Visual Studio 2017.
Save and close the project properties.
Select your iOS device and run the app.
Apple has imposed a number of limitations on when and how you can use free provisioning to run your application on an iOS device, ensuring that you can only deploy to your device:
This guide explored the advantages and limitations of using free provisioning to install applications on an iOS device. It provided a step-by-step walkthrough that demonstrated how to use free provisioning to install a Xamarin.iOS app.
This guide will walk you through building a starter game with MonoGame using a Mac and Visual Studio for Mac.
Start Visual Studio for Mac and select New on the right side.
Now you should see a 'New Project' dialog pop up. From here, select the MonoGame > App category, then select MonoGame Cross Platform Desktop Project and click Next.
On the following dialog, type in a name for your project. For this tutorial, Pong will be used (note: project names cannot contain spaces). After you've entered the name, click on the Browse button next to the Location text field and choose the folder you want to save the project in. Finally, click Create to create a new project.
If everything went correctly, you should see a project named Pong open up like in the picture below. To run your game, simply press the big Play Button in the upper left corner, or press F5.
You should now see your game window running.
Next up:Understanding the Code