Windows.h in dev c%2b%2b. It gives a modcode block to fix the issue, but it doesn't appear to fix the issue in 4.9.9.2.Can anyone tell me how I might find a work around for the related problem?Also, after reading the Dev-C manuel front to back, and looking for tutorials to findhelp, every time I try to rebuild all and set 'yes' in the linker options to enabledebugging info, Dev-Cpp seems to forget to execute in debug mode. I don't think that migrating from 4.9.9.1 to 4.9.9.2 has the problem that the 'clean uninstall' process seeks to resolve. When I ask it to debugagain, it tells me 'Your project doesn't have debugging info enabled. This happens every time, and my break points are set, mind you.Any help to the related issues of this thread will be found relavent and appreciated.Thanks!novice programmer: davesnothere.
Star Trek: Continuum is taking Star Trek gaming where it's never been before! A mix of the best aspects from Armada II and Legacy will be part of this game, along with a healthy dose of what made Homeworld 2 great! Optional: Install Star Trek: Armada II Unofficial Patch 1.2.5 – has bug fixes and will be compatible with Windows 7 Download “StarTrekArmadaIINoCDWinEN” and copy-paste “Armada2.exe” into the game installation directory – by default, this will be “C: Program Files (x86) Activision Star Trek Armada II”. The project's goal was not only to create a simple 'modification', but to design a total conversion to make Armada II a worthy successor to the second best-selling Star Trek game, Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin). Fleet Operations is a popular skirmish and multiplayer total conversion modification for Star Trek Armada II. Download - Star Trek Armada II: Fleet Operations Home.
Star Trek: Armada II | |
---|---|
Developer(s) | Mad Doc Software |
Publisher(s) | Activision |
Director(s) | Ian Lane Davis |
Producer(s) | Ken Davis |
Designer(s) | Steve Nadeau Brian Mysliwy Michael Ryan |
Composer(s) | Danny Pelfrey |
Engine | Storm3D[1][2] |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Star Trek: Armada II is a real-time strategyvideo game published by Activision in 2001, based upon the Star Trek universe.[3] The game was developed by Mad Doc Software. It is the sequel to Star Trek: Armada. Star Trek: Armada II was released by Activision a year after they acquired the full rights to all the franchise holding of the video game's franchise from Viacom.[citation needed] It was the first of the three major Star Trek video game sequel titles[citation needed] that were released by Activision from 2001 until their departure from the franchise in 2003.[4]
Like its predecessor, Armada II is set in the Star Trek: The Next Generation era of the Star Trek universe.[5] The game showcases events in the Alpha Quadrant between the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union, Species 8472, and the Borg.
Set just six months after the events of Star Trek: Armada, the Borg once again threaten the Alpha Quadrant. They have created a new ship capable of assimilating entire worlds in just a few seconds. After routing the attempted foothold, Captain Picard discovers a new type of nebula: a tachyon nebula. Intrigued, Picard discovers a new type of transwarp gate called a Transwarp Portal, capable of sending fleets of starships from one quadrant to another almost instantly, explaining how the Borg managed to get so deep into the Alpha Quadrant undetected. Starfleet Command then orders Picard to seize control of it and launch a counteroffensive into the heart of Borg space in the Delta Quadrant, into the Borg staging grounds. Though successful, some of the Federation forces, Picard included, are left stranded when the Transwarp Portal collapses due to a destabilization of the inter-spatial transwarp manifolds.
Meanwhile, the Cardassians use the sudden absence of Federation forces to begin their own offensive. The Cardassians proceed to destroy the Federation's reserve fleet. Klingon Chancellor Martok discovers that Gul Kentar, leader of the Cardassian uprising, is in league with the Romulans. Kentar is developing a 'Quantum Singularity Ship' that allows the Cardassians to summon Species 8472 ships at will. Martok leads an attempt to thwart Kentar's grab for power and destroy the project. The Klingons stop the Cardassian rebellion and occupy their homeworld, Cardassia Prime. In the final battle, Martok tracks down and kills Gul Kentar, taking out the Quantum Singularity Project along the way.
Street Stock72-77 GM/Ford full sizeLF01200RFLR00RR3200 - 3400 Lb. LEGEND:Description of CarLFDirt Front SpringAsphalt Front SpringDirt Front SpringAsphalt Front SpringRFLRDirt Front SpringAsphalt Front SpringDirt Front SpringAsphalt Front SpringRR3200 - 3400 Lb. Vhr stock car setups. Street Stock78-84 GM MetricLF001200RFLR25RRThis is the setup starting pint3200Lb.
The Borg Queen, stranded in the Alpha Quadrant by the same twist of fate that trapped Picard on her side of the galaxy, discovers that Species 8472 has found a way into the Alpha Quadrant. She attempts to mass an armada to suppress this threat by assimilating native species planets, ships and technologies, but its growth is stunted by the constant attacks from the Federation. She then realizes that only by working with the Federation they can defeat Species 8472. The Federation and the Borg Collective create an alliance and venture into Species 8472's fluidic space to destroy their staging grounds by destroying the Rift Maker, thus ending the threat to the Alpha Quadrant by closing all the rifts.
Aggregator | Score |
---|---|
Metacritic | 65/100[6] |
Publication | Score |
---|---|
AllGame | [7] |
CGM | [8] |
CGW | [9] |
GameSpot | 7.1/10[10] |
GameSpy | 80%[11] |
GameZone | 8/10[12] |
IGN | 7.4/10[13] |
PC Gamer (UK) | 60%[14] |
PC Gamer (US) | 69%[15] |
PC Zone | 52%[16] |
The game received more 'mixed' reviews than the original Star Trek: Armada, according to the review aggregation website Metacritic.[6]