As the Dolphin emulator for Android has been having been recently released it has some bugs as this app is in a development stage. However, dolphin emulator is one of the most stable emulators for your android device and It is an open source application which can be used by any one.
Dolphin emulator is a software that enables the device it is installed on, to behave like some other device and run specifically targeted applications that were not possible to run otherwise. It is an emulator to run games from two major platforms which are GameCube and Wii. As a prerequisite, you must first dump a copy of IPL.bin from a GameCube console. Then disable Skip BIOS in the Dolphin settings. To access the menu from launching a GameCube game, load any GameCube game of the appropriate region, and hold A as the GameCube logo animates. 5.0-3902 added the ability to boot directly to the menu from the Dolphin.
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Wii Menu | |
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Type | Pre-installed |
Developer(s) | Nintendo |
Platform(s) | Wii |
Release date(s) | NA November 19, 2006 JP December 2, 2006 AUS December 7, 2006 EU December 8, 2006 |
Genre(s) | Utility |
Input methods | Wii Remote, USB Keyboard, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also.. | Dolphin Forum thread |
The Wii Menu, commonly known as the 'System Menu', is the top-level menu interface of the Wii game console, allowing the player to navigate/launch channels, change settings, access the message board/address book, use the SD card, and load discs. The channels are displayed on a 4:3 grid with 4 pages, which the player navigates using the Wii Remote. The grid is customizable; users can move channels (except for the Disc Channel) amongst the menu's 47 customizable slots by pressing and holding the A and B button while hovering over the channel the user wants to move.
Dolphin does not include the Wii Menu by default, and it doesn't need it; it is able to launch games straight from the Dolphin GUI. However, the menu is fully functional; it can load channels and even discs. For instructions on how to install the Wii Menu, and for help in performing it, see the Wii System Menu Tutorial on the forums.
Wii Menu has functionalities that requires proper network certificates extracted from an IOS to work. Refer to the network guide for more information.
The Wii Menu will only load titles corresponding to its region. This region locking is enforced by the system menu. Use an appropriately aligned version or load alternate region titles via the Game List.
Changing some settings in the Wii Menu will ask to accept the EULA again. If the hidden EULA channel isn't installed, it's impossible to accept it, and online features of some games won't work. To fix this, perform an online update through System Settings or go to File => Change Disc and select the ISO of a game which has an update partition, then go to the Disc Channel to perform the update. After doing so, the EULA can be accepted.
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The Wii Menu will initially appear without any channels, except for the Disc Channel. This is because Dolphin doesn't come with channels preinstalled as the Wii does; it's up to the user to install them, using the same process that was used to install the Wii Menu.
The import handling in Dolphin's IOS HLE was broken until 5.0-3147 and caused channels not to install properly. This causes the Wii Menu to crash in some cases when loading the Forecast Channel's banner. This affects all NANDs where the Forecast Channel was installed in Dolphin.
A workaround was to create the title data directory manually on the NAND. Now that 5.0-3147 allows installing the channel properly, the channel will remain broken until reinstalled.
The keyboard that appears when the user wants to give his Wii a nickname is not fully displayed if 'Fast Depth Calculation' is enabled. To display the keyboard correctly, disable the option. This is fixed since at least 5.0-10516.
Deleting channels works, but will leave Wii Menu corrupted. To fix this, manually locate and remove title.tmd from the deleted channel or update the Wii Menu to version 3.0 or newer. Fixed in 5.0-2660.
Dolphin only recognizes the first thing loaded as the game that is being played. For example, if Super Smash Bros. Brawl is loaded from the Game List, and use the home menu to go to the Wii Menu, then change disc and load Xenoblade Chronicles, the game cheats, and even any savestates made will be for Brawl and not Xenoblade.
Fixed in 5.0-2712, which introduces proper title tracking. Savestates, screenshots, cheats, custom textures, etc. should all work.
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Copying/moving channels to SD Card will always fail. Fixed in 5.0-2666.
Using 'Format Wii Memory' option works but Dolphin will keep complaining about missing entries in SYSCONF after doing that. The workaround is disabling Panic Handlers or deleting UserWiishared2sysSYSCONF, letting Dolphin generate a new one. Fixed in 5.0-4416.
Messages cannot be sent/received. Playtime is correctly registered only if a game is loaded through the Wii Menu/Disc Channel and the Wii Menu is returned to after playing. Fixed in 5.0-775.
Because of the state of Dolphin's current config system, GameINI will not reload on next game load. This will be solved in the future with the new config system. Fixed in 5.0-4896.
Due to the IOS emulation changes, and the fact that the Startup Disc menu uses the currently unemulated IOS4, it will not boot as of the current revision. Fixed in 5.0-4647.
Performing a System Update will end with an error 32004 or 32017. Fixed in 5.0-2752. Note: the System Menu requires the System Menu IOS to be installed.
No game update partitions are detected because of a bug in IOS HLE. Fixed in 5.0-2712.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Wii Menu since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |