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HyperLaunchHQ is used to configure HyperLaunch making use of a graphical interface based on menu and buttons, which greatly facilitates the configuration of that program. The main interface of HyperLaunchHQ is divided into several sections. Left Column: here we find all Systems (Game Consoles) that are configured in HyperSpin.We can select one of the systems or the GLOBAL option. HyperLaunch HyperLaunch (updated to v3.1.0.5) HideCursor was changed to a globally allow per-game control over it. Set it by configuring settings on that game in the Games tab. Fixed KeymapperFrontEndProfileName was always writing the first pluginname sent to HL, this is supposed to by default be empty to allow HL to work with multiple FEs. Analytics cookies. We use analytics cookies to understand how you use our websites so we can make them better, e.g. They're used to gather information about the pages you visit and how many clicks you need to accomplish a task.
RocketLauncher is not just an update but rather an upgrade. You will be completely changing everything about HyperLaunch. Follow these steps and you will be on your way getting it installed.
Remove these files & folders from your HyperSpin root directory and back them up in a safe place until after your upgrade is verified working:
Download the latest version of HyperSpin from HERE and replace your existing HyperSpin.exe. This is required for RocketLauncher to function.
Download RocketLauncher and RocketLauncherUI folders and contents from the forum Downloads section, follow the Download page instructions. These can be located anywhere on your computer but it is recommended that they get placed in your RocketLauncherMedia folder to make them simple to find when you need them, plus it will also make it easier to configure some parts of RocketLauncher.
If you didn't already, delete your Modules folder located in your Hyperspin root Directory. These modules have been moved to the RocketLauncher folder and have been completely rewritten to accommodate the new features of RocketLauncher so these Modules are no longer required. If you know you set any settings inside your modules, you can keep those for now in case you need to reference those settings to apply to in RocketLauncherUI later.
Follow the guide here
The following highlighted lines from are an example of ones that should be deleted, but you may have more:
RocketLauncher does not support the loose system name structure. For example, Nintendo shall be named Nintendo Entertainment System. Gamecube shall be called Nintendo GameCube, etc. An easy way to tell if your system is named correctly is if the icon appears next to your system name and your title image shows at the bottom in RocketLauncherUI. You can always check your RocketLauncherUIMediaIcons folder to see if the system name is supported.
Another method, if you use HyperSpin, is to ensure all your Systems in match exactly to the System Names listed on HyperList on the Hyperspin forums http://hyperlist.hyperspin-fe.com/. As an example, the Game Boy should be named “Nintendo Game Boy”, not “Nintendo GameBoy” (note the lack of a space), or “Game Boy”. This will make your configuration and running of RocketLauncher much smoother and the new modules will work across the board.
From now on, whenever you create a new System via Main Menu Wizard in HyperHQ, make sure the new name you enter matches HyperList exactly. /download-supersu-for-android-44-2.html.
For HyperSpin users, be sure to check these locations and update them to match the correct system name. Places you need to update are marked as 'SYSTEMNAME':
This step isn’t mandatory, but again, it will make your setup and maintenance of RocketLauncher much smoother in the long run. It is recommended to keep all your Emulators under the one folder, with sub folders for each revision of an emulator in it’s own folder.
eg. D:EmulatorsMAMEMAME 0.148
If you want a really simplified install of RocketLauncher, you can go to the Emulators tab in RocketLauncherUI and look at the Path entries for each emulator you want to use and make your paths match those in the ini file. If you decide to keep your own folder structure for emulators you can, you can follow the RocketLauncherUI guide to see how to set up your emulator paths.
You can see in the picture above that the Path contains . at the start of the Path. This indicates that the folder is a 'relative path' and in the Emulators root directory,
eg. D:EmulatorsMednafenmednafen-0.9.26-wip-win32medanfen.exe
This method gives RocketLauncher and the emulators great portability. If you decide to move your RocketLauncher setup to another drive, you won’t need to reconfigure RocketLauncher to match the paths of the emulators on the new drive you move it to.
Judas Grisaia OVA - The Labyrinth of Grisaia/Judas Grisaia no Meikyuu - S01.mkv 25.14MB Judas Grisaia OVA - The Labyrinth of Grisaia/Judas Grisaia no Meikyuu.mkv 357.60MB Judas Grisaia S1 - The Fruit of Grisaia/Extras/Judas Grisaia no Kajitsu - NCED02.mkv 17.61MB. The Fruit of Grisaia S1-S3 CR RipAACx2641080 The Eden of Grisaia Season 3/Anime Time The The Eden of Grisaia - S01E01 - Ordinary Academy Life.mp4 1.34GB The Eden of Grisaia Season 3/Anime Time The The Eden of Grisaia - S01E02 - School Killer Yumiko.mp4 1.34GB The Eden of Grisaia Season 3/Anime Time The The Eden of Grisaia - S01E03 - Sweet Diet.mp4 1.34GB. /grisaia-no-kajitsu-english-download-torrent.html.
Now that you have set up the base for your new RocketLauncher install, you can follow the RocketLauncherUI guide to learn how to configure RocketLauncher with all the new features!
Pause uses the default font BebasNeue.ttf. You can find this on dropbox or on your folder after you download all the files in RocketLauncherMediaFonts
Right click this file and select Install. You can now see all the text in Pause.
RocketLauncher does not use those exe tags, and they need to be transitioned out of your xmls and into RocketLauncher's games.ini files found in your System settings folders. See the Alternate Emu Mapping page on how to create a games.ini for each of your systems and assign games into it.
After this is done for each system, Delete all the <exe> tags in the database. You can do this by using find/replace or by just re-downloading the xml again from HyperList as HyperList does not store these tags.
RocketLauncherUI makes use of various programs such as Xpadder, JoyToKey, VJoy, and more. It is highly recommended to create folders for these in C:Utilities if you have not already done so.
Recommended: DAEMON Tool Lite, Notepad++, Xpadder, JoyToKey, and VJoy.